Author Topic: List of PJ 2E Changes  (Read 9832 times)

Darius

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Re: List of PJ 2E Changes
« Reply #15 on: January 17, 2018, 09:37:28 PM »
Added 43 new monsters.

Semi-Retired Gamer

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Re: List of PJ 2E Changes
« Reply #16 on: January 26, 2018, 03:42:38 PM »
Added 43 new monsters.

Nice! You can never have too many monsters.
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Charlie

I (mainly) blog about role-playing at The Semi-Retired Gamer and occasionally at A Megaversal® Miscellany.

Reading:  The Lair of Bones by David Farland.

Darius

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Re: List of PJ 2E Changes
« Reply #17 on: January 26, 2018, 09:21:42 PM »
I have ideas for 2 more monsters to write up and add if I can get around to it.  40+ was exhausting enough. 

Darius

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Re: List of PJ 2E Changes
« Reply #18 on: July 14, 2019, 03:41:59 PM »
System Changes

Removed the third die and the gradient system.  Instead, doubles (11, 22, 33, etc.) will now produce a critical success or failure depending on if the result is a success or failure.  Therefore, this will scale with ability rating.  Guidance is provided for effects of criticals. 

Added guidance for GM description of events based on dice rolls

Added optional narrative bonuses to actions based on player description of events. 

Shamanism

Added 18 new Shamanism Spells

Moved a few spells that were likely not re-categorized before. 

Magic Items

Added two new magic items
« Last Edit: July 14, 2019, 09:42:30 PM by Darius »