Recent Posts

Pages: 1 ... 8 9 [10]
91
PJ Fantasy RPG / Re: Frostalves (New Race)
« Last post by Semi-Retired Gamer on February 01, 2014, 07:16:46 PM »
Seems I hit modify instead of reply and deleted your post :(

Divine intervention?  8)
92
PJ Fantasy RPG / Re: Frostalves (New Race)
« Last post by Darius on February 01, 2014, 04:37:30 PM »
Who said it was an elf:P 

Not sure about the optional rules for determining stats.  I thought I deleted it, but maybe I did put that info in correctly.  I never use it and will likely be deleted from  2E. 

I have 2-3 other races planned for the fantasy game.  The problem is making them different in terms of stats, not just looks, and making sure it is balanced with other races.  Frostalves are already pushing it for me.  It probably need another drawback to balance things.  Oh, I forget to put in the design points.  Time to edit the original post. 
93
PJ Fantasy RPG / Re: Frostalves (New Race)
« Last post by Semi-Retired Gamer on February 01, 2014, 02:38:22 PM »
Seems I hit modify instead of reply and deleted your post :(
94
PJ Fantasy RPG / Frostalves (New Race)
« Last post by Darius on January 31, 2014, 04:00:35 PM »
Frostalves

Frostalves are slightly shorter than humans are, but have frames similar to humans.  They have long pointed ears and long slender fingers.  Frostalves are known for their strength, agility, and endurance.  Their skin is white, blue, or bluish-gray in tone.  The darker the complexion, the more blue the skin looks.  Lighter skin resembles snow.  They have slanted eyes.  Frostalves live is cold mountain climates.  They are individualistic in nature and are highly skilled in magic and survival skills. 

Initial Core Attribute guidelines.  At character creation, players allocate 195 points to the following four attributes but must stay within the guidelines.  During the course of game play, these core attribute ratings may fall outside of these ranges.

Health: 45-85
Agility: 35-65
Mind:   40-65
Speed:  35-60

Optional Rule: Allocate 160 points to the four attributes and then add 2d12+2 to health, 1d10+4 to Agility, 1d12 to Mind, and 2d6 to Speed.  If the amount added by the die would raise the value above their racial limits, then the value is recorded as the highest value within the racial limit.

Excluded Abilities: Chivalry, Psionics.
Restricted Abilities:Commerce, Marining, and Streetwise.

Racial Traits:
1) Frostalves are 90% resistant to magical spells that do cold damage. 
2) Frostalves suffer a 50% penalty to saving throws against fire, including those of magical origin. 
3) Frostalves are twice as resistant to cold temperatures as humans, but twice as sensitive to heat. 
4) Frostalves gain a 10% bonus to Melee Weapons when using a hammer or spear. 
5) Frostalves gain a 10% bonus to Survivalism checks made in mountainous, snow, cold, or similar conditions.
6) Frostalves have a natural affinity for Elementalism.  They gain a 5-point bonus if that ability is selected at character creation. 
7) Frostalves are concerned about power, prestige, and wealth.  While they are generally as trustworthy as any human, they are more willing to betray friends or allies if it secures them significant power, prestige, or wealth.
8 ) Frostalves shun cheaters and are more likely to engage in violence or kill someone that they believe has cheated them.  This is especially so if it involves cheating at a game of chance with money on the line. 

Frostalves 200 Design Points (Max 0 Edges, 2 Flaws)
95
SteamCraft RPG / SteamCraft Character Reference
« Last post by Semi-Retired Gamer on January 18, 2014, 04:13:59 PM »
I have worked up a draft of a character creation quick reference for SteamCraft.  I would appreciate any input on this thing.

Is there anything that should be added?

Is there anything that should be removed?

Are there any glaring errors that I missed?
96
Announcements / Re: Wake the Dead in Printed Form
« Last post by Semi-Retired Gamer on January 13, 2014, 08:35:24 PM »
Hmm.....payday is just a few day away. I've been a good boy so I think I will treat myself to a copy. 8)
97
Announcements / Wake the Dead in Printed Form
« Last post by Darius on January 11, 2014, 10:48:45 AM »
If you would like to purchase Wake the Dead as a book, instead of a PDF, you can purchase it from here: https://www.createspace.com/4558981

You will find it on Amazon in about a week as well, but if you find it from our website, we would appreciate it if you order from CreateSpace instead. 
98
Announcements / Re: Wake the Dead Now Available
« Last post by Semi-Retired Gamer on December 08, 2013, 11:13:18 PM »
Cool! The more adventures, the better.
99
Announcements / Re: Wake the Dead Now Available
« Last post by Darius on December 08, 2013, 09:34:54 PM »
Thanks.  I have been pleasantly surprised by the strong initial sales.  If things continue to go well, I might be able to get this turned into a trilogy. 
100
Announcements / Re: 2014 Convention Schedule
« Last post by Darius on December 08, 2013, 09:33:23 PM »
FYI, the one's in Dallas aren't gaming cons.  You might enjoy them, but they just involve bringing in comic and media guests to give talks.  Then there is the dealer room.  The other cons will have gaming.  OwlCon is the only pure gaming con.  Did very well last year selling the game. 
Pages: 1 ... 8 9 [10]