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##### PJ Fantasy RPG / Re: [Toldara] Anshus (Ideas on conversion)

« Last post by**Darius**on

*February 02, 2014, 10:47:44 AM*»

I am not sure about 'balance' but ignoring that, here is what I did:

1. Find the closest ability that matches what you gave the race.

2. Convert d20 to d100

3. Take humans as a base. Look at how you modified them. Apply the bonuses/penalties to that. This usually involves raising both the bottom and the top number by the same amount.

4. Look at what comes in closest to what that looks like in terms of the other non-human races.

5. Make a few tweaks to make it fit with the idea you have and is different than other non-humans in stats, e.g. instead of having 40 for the base, change it to be 45.

6. Take the highest number for an attribute. Then add it to the lowest of everything else. That gives you have many points you need to allocate for stats.

7. Take the number of points needed for attributes and then find the race that matches that number. Then, go to the DP chart. Find that race and then use it for determining how many DP, Edge, and Flaws it has.

8. Find creative ways of getting other abilities in there using other mechanics.

9. When in doubt, use the Gygaxian hand-waviness method to put something vague down so that it looks specific, then the GM will have to deal with what it means in the game.

1. Find the closest ability that matches what you gave the race.

2. Convert d20 to d100

3. Take humans as a base. Look at how you modified them. Apply the bonuses/penalties to that. This usually involves raising both the bottom and the top number by the same amount.

4. Look at what comes in closest to what that looks like in terms of the other non-human races.

5. Make a few tweaks to make it fit with the idea you have and is different than other non-humans in stats, e.g. instead of having 40 for the base, change it to be 45.

6. Take the highest number for an attribute. Then add it to the lowest of everything else. That gives you have many points you need to allocate for stats.

7. Take the number of points needed for attributes and then find the race that matches that number. Then, go to the DP chart. Find that race and then use it for determining how many DP, Edge, and Flaws it has.

8. Find creative ways of getting other abilities in there using other mechanics.

9. When in doubt, use the Gygaxian hand-waviness method to put something vague down so that it looks specific, then the GM will have to deal with what it means in the game.