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PJ Fantasy RPG / [Toldara] Anshus (Ideas on conversion)
« Last post by Semi-Retired Gamer on February 01, 2014, 07:42:27 PM »
I am posting one of my optional PC races, the Anshus, from my Toldara campaign setting.  I am very interested in converting the setting over to the PJ Fantasy rules and I have already started the process.  What I am interested in is if anyone else has any ideas without looking at my conversion work.  Here follows the original 3.x version.

Anshus
Anshus are renowned for their abilities to hunt and track in the woods.  Human armies typically have atleast one Anshu scout.  Anshus are fairly strict traditionalists and believe their homelands will provide most of their needs.  Anshus are typically slow to form bonds with outsiders but when they do, have proven to be steadfast allies.  Upon betrayal or when their homelands are threatened, anshus have proven to be just as powerful adversaries.

Personality:  Anshus are never quick to make any decision concerning others; slow to judge or trust outsiders.  Those that gain the trust and friendship of an Anshu have gained a faithful companion.  Anshus have a deep respect for tradition and generally oppose random change.

Physical Description: Anshus typically stand between 5 and 6 feet tall weighing from 125 to 175 pounds with a generally slim, athletic build.  Their features are basically feline with fur that is often brown or yellow in color and even a tail. Anshus reach maturity at the age of 14 years and can live to be 90 years of age.
 
Relations: Anshus have been in a century’s long war with the Karnins. There are periods of peace between them but the truces are uneasy at best. Eventually, the hostilities seem to be always be triggered again. Anshus share a deep mutual respect of nature with the Elves and often trade goods with them. Anshus get along well with Humans except when they get greedy and try to expand into their lands.

Alignments: Anshus are usually lawful, and they tend toward neutral. Adventuring anshus may not fit the typical mold of anshun society.
 
Anshu Lands: Although Anshus can be found in most places, the largest anshu populations are typically located in the forests and plains.

Religion: The chief deity of the Anshus is Kithra, the Den Mother. She is the origin of all anshus in the world. They also revere numerous smaller gods in charge of such things as the seasons, hunting, food, etc.

Language: Anshus communicate with each other by a somewhat primitive language consisting of various feline like sounds. Many anshus have learned common as well. Most other races can not seem to master the anshu language.

Names: Anshus have three names. The first name is given at birth by the parents, the second name comes from the tribe, and the third name is awarded by the tribe elders based on the greatest aptitude or accomplishment of the individual.

Adventurers: Anshus typically do not go questing in search of gold & other coins.  They do, however, enjoy challenges and will also rise to defend the honor of their families and civilization. 

ANSHU RACIAL TRAITS
•   +2 Dexterity, -2 Constitution: Anshus are quick and agile to compensate for being somewhat frail
•   Medium-Size: As Medium-size creatures, anshus have no special bonuses or penalties due to their size.
•   Anshu base land speed is 40 feet.
•   Low-Light Vision: Anshus can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and dress in these conditions.
•   Natural Weaponry: Anshus have clawed fingers that can be used to inflict 1D4 damage.
•   +2 racial bonus on Balance, Climb, and Tumble checks: Anshus are surefooted an agile.
•   +2 racial bonus on Animal Empathy and Wilderness Lore checks: Anshus do not only live in the wilds, they are a part of it.
•   +2 racial bonus on Listen checks: Anshus have keen ears.
•   Automatic Languages: Common and Anshunti. Bonus Languages: Dwarven, Elven, Gnome, Goblic, and Orc. Smart Anshus learn the languages of their friends and enemies.
•   Favored Class: Ranger. A multiclassed Anshu's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
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PJ Fantasy RPG / Re: Frostalves (New Race)
« Last post by Semi-Retired Gamer on February 01, 2014, 07:26:17 PM »
Who said it was an elf:P

I admit that I did assume they were elves... ;)

Not sure about the optional rules for determining stats.  I thought I deleted it, but maybe I did put that info in correctly.  I never use it and will likely be deleted from  2E.

I don't know why but I seem to have thought "I am not using that" the very first time I read the optional stat generation rules.  They seem just fine but I just had that thought.

I have 2-3 other races planned for the fantasy game.  The problem is making them different in terms of stats, not just looks, and making sure it is balanced with other races.  Frostalves are already pushing it for me.  It probably need another drawback to balance things.  Oh, I forget to put in the design points.  Time to edit the original post.

Interesting.  It seems like 2E is going to be quite a bit different from the changes I have read so far.

I'm still plugging away on some races from my campaign.  Would you mind if I posted the original some time and see what ideas and thoughts are on converting it to PJ Fantasy?
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PJ Fantasy RPG / Re: Frostalves (New Race)
« Last post by Semi-Retired Gamer on February 01, 2014, 07:16:46 PM »
Seems I hit modify instead of reply and deleted your post :(

Divine intervention?  8)
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PJ Fantasy RPG / Re: Frostalves (New Race)
« Last post by Darius on February 01, 2014, 04:37:30 PM »
Who said it was an elf:P 

Not sure about the optional rules for determining stats.  I thought I deleted it, but maybe I did put that info in correctly.  I never use it and will likely be deleted from  2E. 

I have 2-3 other races planned for the fantasy game.  The problem is making them different in terms of stats, not just looks, and making sure it is balanced with other races.  Frostalves are already pushing it for me.  It probably need another drawback to balance things.  Oh, I forget to put in the design points.  Time to edit the original post. 
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PJ Fantasy RPG / Re: Frostalves (New Race)
« Last post by Semi-Retired Gamer on February 01, 2014, 02:38:22 PM »
Seems I hit modify instead of reply and deleted your post :(
96
PJ Fantasy RPG / Frostalves (New Race)
« Last post by Darius on January 31, 2014, 04:00:35 PM »
Frostalves

Frostalves are slightly shorter than humans are, but have frames similar to humans.  They have long pointed ears and long slender fingers.  Frostalves are known for their strength, agility, and endurance.  Their skin is white, blue, or bluish-gray in tone.  The darker the complexion, the more blue the skin looks.  Lighter skin resembles snow.  They have slanted eyes.  Frostalves live is cold mountain climates.  They are individualistic in nature and are highly skilled in magic and survival skills. 

Initial Core Attribute guidelines.  At character creation, players allocate 195 points to the following four attributes but must stay within the guidelines.  During the course of game play, these core attribute ratings may fall outside of these ranges.

Health: 45-85
Agility: 35-65
Mind:   40-65
Speed:  35-60

Optional Rule: Allocate 160 points to the four attributes and then add 2d12+2 to health, 1d10+4 to Agility, 1d12 to Mind, and 2d6 to Speed.  If the amount added by the die would raise the value above their racial limits, then the value is recorded as the highest value within the racial limit.

Excluded Abilities: Chivalry, Psionics.
Restricted Abilities:Commerce, Marining, and Streetwise.

Racial Traits:
1) Frostalves are 90% resistant to magical spells that do cold damage. 
2) Frostalves suffer a 50% penalty to saving throws against fire, including those of magical origin. 
3) Frostalves are twice as resistant to cold temperatures as humans, but twice as sensitive to heat. 
4) Frostalves gain a 10% bonus to Melee Weapons when using a hammer or spear. 
5) Frostalves gain a 10% bonus to Survivalism checks made in mountainous, snow, cold, or similar conditions.
6) Frostalves have a natural affinity for Elementalism.  They gain a 5-point bonus if that ability is selected at character creation. 
7) Frostalves are concerned about power, prestige, and wealth.  While they are generally as trustworthy as any human, they are more willing to betray friends or allies if it secures them significant power, prestige, or wealth.
8 ) Frostalves shun cheaters and are more likely to engage in violence or kill someone that they believe has cheated them.  This is especially so if it involves cheating at a game of chance with money on the line. 

Frostalves 200 Design Points (Max 0 Edges, 2 Flaws)
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SteamCraft RPG / SteamCraft Character Reference
« Last post by Semi-Retired Gamer on January 18, 2014, 04:13:59 PM »
I have worked up a draft of a character creation quick reference for SteamCraft.  I would appreciate any input on this thing.

Is there anything that should be added?

Is there anything that should be removed?

Are there any glaring errors that I missed?
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Announcements / Re: Wake the Dead in Printed Form
« Last post by Semi-Retired Gamer on January 13, 2014, 08:35:24 PM »
Hmm.....payday is just a few day away. I've been a good boy so I think I will treat myself to a copy. 8)
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Announcements / Wake the Dead in Printed Form
« Last post by Darius on January 11, 2014, 10:48:45 AM »
If you would like to purchase Wake the Dead as a book, instead of a PDF, you can purchase it from here: https://www.createspace.com/4558981

You will find it on Amazon in about a week as well, but if you find it from our website, we would appreciate it if you order from CreateSpace instead. 
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Announcements / Re: Wake the Dead Now Available
« Last post by Semi-Retired Gamer on December 08, 2013, 11:13:18 PM »
Cool! The more adventures, the better.
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