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81
Announcements / Re: Shadows Over Newport Released on PDF
« Last post by Semi-Retired Gamer on April 20, 2014, 11:30:23 AM »
Hell - I missed this announcement!  I know what part of my recent overtime is being used for...
82
Announcements / Shadows Over Newport Released on PDF
« Last post by Darius on April 15, 2014, 12:00:49 PM »
This morning the PDF of the first setting supplement has been released.  With the release of this expansion, we now have four products available for SteamCraft.  There is the core rules, a gamemaster screen, the adventure Wake the Dead, and finally Shadows Over Newport.  Shadows Over Newport is a Neo-Victorian Gothic Horror supplement for SteamCraft.  The book contains the NPCs that people submitted as part of their Kickstarter rewards.  The book also contains:

   The history of Newport and the surrounding area.
   An overview of life in the metropolis detailing what it is like to live in the city.  This includes information of festivals, occupations, healthcare, government, police, and travel.
   Adventure hooks and information about the true horror lurking in the shadows.
   Details of each section of the city, each with this own flavor.
   Details of Guilds, Gangs, and Corporations involved in the city.
   New Items, Spells, and Monsters.
   Expanded rules for weapon creation.
   Introduces the optional 3d10 system for SteamCraft.

You can purchase the PDF at: http://rpg.drivethrustuff.com/product/128536/SteamCraft-Shadows-Over-Newport

83
General Discussion / Re: Dual Stat Products
« Last post by Semi-Retired Gamer on February 04, 2014, 09:12:31 PM »
I just read something from the publisher of Achtung Cthulhu.  He posted up how providing dual (or more) stats had really helped the game take off.  So, maybe doing more than one stat is a good idea - especially if you are trying to sell the setting.

Cool.  I was just curious but who knows?
84
General Discussion / Re: Dual Stat Products
« Last post by Darius on February 03, 2014, 10:16:48 AM »
I just read something from the publisher of Achtung Cthulhu.  He posted up how providing dual (or more) stats had really helped the game take off.  So, maybe doing more than one stat is a good idea - especially if you are trying to sell the setting. 
85
General Discussion / Re: Dual Stat Products
« Last post by Darius on February 02, 2014, 01:06:12 PM »
Not sure how useful any feedback you get from here will be.  Maybe Dragonsfoot would be better or ask on your blog. 

The purpose of dual-stat is one of two things.  First, it doubles your potential audience.  Second, it can lead to people learning about an alternative system and playing it.  TLG dual-stated things for LA.  It got a few more people to purchase their products.  In reality, it was a way to get product support for LA without losing money on it.  It was also a way to introduce the system to other people. 

It doesn't really hurt to dual-stat, it just takes time to do it.
86
General Discussion / Dual Stat Products
« Last post by Semi-Retired Gamer on February 02, 2014, 12:17:28 PM »
I am considering doing my campaign world document in a single, dual-statted file.  One system will definitely be PJ Fantasy but the other system is probably going to be one of the OGL clone/neo-clone systems; probably S&W or Back to the Dungeon!.  Of course, I am going to make sure that all of the open content is done correctly and kept separate from the stuff that is not.  One way to do that is to put the open content in a separate appendix.  Another is to do the stats facing each other but have the open content set apart in a text box or a grey-scale background or something similar.  I am not worried about that at this point.  I just want to know what people think of dual-stat products.  Granted, mine is going to be free for download but I just want to know...lol.
87
PJ Fantasy RPG / Re: [Toldara] Anshus (Ideas on conversion)
« Last post by Semi-Retired Gamer on February 02, 2014, 11:56:58 AM »
I am not sure about 'balance' but ignoring that, here is what I did:

1.  Find the closest ability that matches what you gave the race.
2.  Convert d20 to d100
3.  Take humans as a base.  Look at how you modified them.  Apply the bonuses/penalties to that.  This usually involves raising both the bottom and the top number by the same amount. 
4.  Look at what comes in closest to what that looks like in terms of the other non-human races.
5.  Make a few tweaks to make it fit with the idea you have and is different than other non-humans in stats, e.g. instead of having 40 for the base, change it to be 45.
6.  Take the highest number for an attribute.  Then add it to the lowest of everything else.  That gives you have many points you need to allocate for stats.
7.  Take the number of points needed for attributes and then find the race that matches that number.  Then, go to the DP chart.  Find that race and then use it for determining how many DP, Edge, and Flaws it has. 
8.  Find creative ways of getting other abilities in there using other mechanics.
9.  When in doubt, use the Gygaxian hand-waviness method to put something vague down so that it looks specific, then the GM will have to deal with what it means in the game.

Awesome - #9 is absolutely brilliant!
88
PJ Fantasy RPG / Re: [Toldara] Anshus (Ideas on conversion)
« Last post by Darius on February 02, 2014, 10:47:44 AM »
I am not sure about 'balance' but ignoring that, here is what I did:

1.  Find the closest ability that matches what you gave the race.
2.  Convert d20 to d100
3.  Take humans as a base.  Look at how you modified them.  Apply the bonuses/penalties to that.  This usually involves raising both the bottom and the top number by the same amount. 
4.  Look at what comes in closest to what that looks like in terms of the other non-human races.
5.  Make a few tweaks to make it fit with the idea you have and is different than other non-humans in stats, e.g. instead of having 40 for the base, change it to be 45.
6.  Take the highest number for an attribute.  Then add it to the lowest of everything else.  That gives you have many points you need to allocate for stats.
7.  Take the number of points needed for attributes and then find the race that matches that number.  Then, go to the DP chart.  Find that race and then use it for determining how many DP, Edge, and Flaws it has. 
8.  Find creative ways of getting other abilities in there using other mechanics.
9.  When in doubt, use the Gygaxian hand-waviness method to put something vague down so that it looks specific, then the GM will have to deal with what it means in the game.
89
PJ Fantasy RPG / Re: [Toldara] Anshus (Ideas on conversion)
« Last post by Semi-Retired Gamer on February 02, 2014, 07:16:18 AM »
You sure make that look easy.  8)

I like your suggestions!  I need to get busy on fleshing this out completely so I can post up the entire write up. Back to work...
90
PJ Fantasy RPG / Re: [Toldara] Anshus (Ideas on conversion)
« Last post by Darius on February 02, 2014, 12:43:57 AM »
With a D20, each number is equal to 5 points.

Quote
   +2 racial bonus on Balance, Climb, and Tumble checks: Anshus are surefooted an agile.
   +2 racial bonus on Animal Empathy and Wilderness Lore checks: Anshus do not only live in the wilds, they are a part of it.

+10 points to Survivalism if taken at character creation
+10 points to Minstrelsy if taken at character creation

Mandatory Edge: Animal Attraction

Quote
+2 racial bonus on Listen checks: Anshus have keen ears.

If everything is quiet, is able to hear conversations that are whispered at almost normal noise level

or

10 point bonus to avoid being surprised by virtue of hearing movement

Quote
+2 Dexterity, -2 Constitution: Anshus are quick and agile to compensate for being somewhat frail

At character creation, players allocate 195 points to the following four attributes

Health: 30-80
Agility:  45- 70
Mind:    35-60
Speed: 35-60

Design Points: 200 (Max 0 Edges, 2 Flaws)


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