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51
PJ Fantasy RPG / New Monsters?
« Last post by Darius on September 08, 2015, 02:51:02 PM »
I realized that I should probably add some new monsters for the second edition.  Are there any type of iconic creatures not in the 1st edition you want in the second?  Are there any types of creatures you simply want added? 
52
PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Darius on September 07, 2015, 12:33:17 PM »
Actually that change was made a long time ago, it just never got put into the updates.  You will notice that overall it is meant to be simpler. 
53
PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Semi-Retired Gamer on September 06, 2015, 09:01:59 PM »
The plot thickens....

For real, the changes sound fascinating to me.
54
PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Darius on September 06, 2015, 07:26:41 PM »
Necromancy not longer has two spheres, they have been combined into one. 
55
PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Blusponge on September 05, 2015, 10:54:31 PM »
That would be very cool! I'll send a PM.
56
PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Darius on September 05, 2015, 08:02:08 PM »
Hi Tom,

Thanks for stopping by.  I saw you on some other forum recently posting up about Colonial Gothic I think.

As for 2E, the rules are done.  It is just the setting that I need to finish.  I would like to have the game available before the end of year.  I have an artist working on a wrap around cover.  The biggest hurdle will be the interior art.  That would likely be the main reason I could not have it out by December. 

More play testers would be good.  It mostly just depends on if testers want to use the setting.  If it is just the rules, I can turn them into a PDF for any testers.
57
PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Blusponge on September 05, 2015, 07:31:57 PM »
Hey Darius,

How is the second edition coming along? Got a timetable on it yet? Looking for play testers?

Tom
58
PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Darius on August 10, 2015, 01:43:08 PM »
I designed this for a different upcoming RPG, but I might include it as optional for PJ2E. 

Initiative

All participants roll initiate (d10+speed).  All participants declare action in reverse order.  That is, the PC/NPC with the lowest number declare first, this is followed by the next lowest, etc.  However, the actions are done in the order from highest to lowest.

The idea is to give the faster actors a chance to react to the slower actors.  This is designed more for modern settings in specific situations (surprise, car chases).  I am not sure if people would like this in a fantasy game or not. 
59
SteamCraft RPG / New Creatures?
« Last post by Semi-Retired Gamer on June 21, 2015, 06:32:33 PM »
Who has new creatures to share?  I have a few I'm working on now.

I think some sort of gargoyle or minotaur would be great additions.  Maybe a gargoyle that looks like a traditional statue that activates when someone crosses a certain point in their path.  It could be a hallway with a certain set of tiles that are pressure activated or something similar.  A close clockwork minotaur as a roaming guard might work well also. 

More ideas and creature stats coming soon...
60
Announcements / Re: Website Redesign - Now with Online Store
« Last post by Semi-Retired Gamer on May 11, 2015, 06:15:57 AM »
We have now launched a redesigned website with the ability to order from us directly.  Please take a look around and let us know what you think.

Thumbs up here.  8)
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