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SteamCraft RPG / Re: PC abilities while in Animal Form
« Last post by Darius on December 11, 2018, 03:54:24 PM »
This is a really cool system. What I'm not sure about is why not make some abilities only available in some animal forms. Or is it how it works right now as well? I can't tell.

That is basically how it works.  The physical body changes shape but the mind stays the same and the physical durability of that body stays the same.  The abilities a PC has when the shape has changed depends on what is physically possible while in that shape.  Dogs do not have thumbs, do it would be difficult to fire a gun.  A chimp does have a thumb, so a chimp can shoot a gun. 

Being stealthy in cat or mouse form would be easy.  In fact, do to the size and nature of these animals, a GM could be justified in granting a bonus to any stealth checks.  A black cat in a dark alley following someone in going to be very difficult to notice and likely ignored if scene anyway. 
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SteamCraft RPG / Re: PC abilities while in Animal Form
« Last post by Klotz on December 11, 2018, 07:58:34 AM »
This is a really cool system. What I'm not sure about is why not make some abilities only available in some animal forms. Or is it how it works right now as well? I can't tell.
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General Discussion / Re: fanzine contents - feedback requested
« Last post by Semi-Retired Gamer on April 29, 2018, 02:49:44 AM »
Are you still around, Semi-Retired? Did you develop your fanzine project at all since back then? I'd love to see it if you did.

I'm still around.  I got pretty far but suffered a computer crash.  I have notes and early drafts that I can dig out and expand.  I will do so at some point in the near future.  Instead of a zine I'll probably just go with individual articles/posts.
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General Discussion / Re: fanzine contents - feedback requested
« Last post by MichaelBar on April 28, 2018, 10:42:06 AM »
Are you still around, Semi-Retired? Did you develop your fanzine project at all since back then? I'd love to see it if you did.
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PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Darius on January 26, 2018, 09:21:42 PM »
I have ideas for 2 more monsters to write up and add if I can get around to it.  40+ was exhausting enough. 
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PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Semi-Retired Gamer on January 26, 2018, 03:42:38 PM »
Added 43 new monsters.

Nice! You can never have too many monsters.
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PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Darius on January 17, 2018, 09:37:28 PM »
Added 43 new monsters.
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PJ Fantasy RPG / Re: List of PJ 2E Changes
« Last post by Darius on January 07, 2018, 07:48:47 PM »
This is what happens when you get distracted by new games.  Anyway, almost done with all of the content.  Here are the latest changes:

System

Modifying the 3d10 system to provide a gradient result based on the skill rating.  This results in greater results the higher your skill is and a greater chance of a mishap the lower your skill is.

Magic

Removed 4 spell from the Enchantment line because they duplicated spells in other spell lines
Added 7 new Enchantment spells
Added 3 new Dimensionology spells
Added 1 new Water Spell to Elementalism (turns out it was still one behind from the other elements.)
Added 1 new Sorcery spell
Added 2 new Shamanism spells
Removed hyperspecialization from Shamanism.  Moved those spells into normal paths options
Reduced the power of the Battle Shroom slightly and moved it to a lower grade
Removed rituals from Theurgy and changed the rituals to spells.  Those spells are now in different sects.

Optional Rules

Modified the advanced combat rules to only use d10 dice. 
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SteamCraft RPG / Re: Getting Prepped
« Last post by Darius on November 01, 2017, 06:11:36 PM »
Awesome.  Let me know if there is any help you need. 
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SteamCraft RPG / Getting Prepped
« Last post by Semi-Retired Gamer on October 28, 2017, 10:52:43 PM »
I have some down time coming up at work and some people interested in playing so I printed out 10 copies each of the character sheet and airship record sheet.  Fingers crossed for a smooth game.
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